Global launch cap and dungeon landmarks
The same showcase gives useful Expedition checkpoints: 20 → 28 → 35 → 45. Use those as real progression landmarks instead of importing a level-50 Korea route.
A safer route than fake speed-level promises
Use the main story as your progression spine, do nearby account/region unlocks that clearly improve power or access, and solve gear/content gates when they appear. An exact “1–45 in X hours” claim remains weak until the Global client exposes quest XP, travel time and mandatory gates.
First-week priority order
- Campaign / major unlocks
- Expedition unlocks at 20, 28, 35 and the level-45 tier
- Limited-reward content once its value is clear
- Gear upgrades that solve a real gate
- Permanent account/region progression
Korea level 50 is not the launch target
What to capture during Launch Scale Test
Write down quest type names, daily/weekly counters and the first meaningful gear gate. The test’s level-37 ceiling means it can validate most early progression but cannot fully reproduce the live level-45 endgame transition.