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Story and quests

Aniimo rumors and clues: every side quest

Rumors and clues are the side quests in Aniimo's quest log. The game data holds 83 of them: 82 “Journey Clues” and one “Quest Clue”. A clue puts you on the trail of a Journey chapter; a rumor extends a story you've already started, sometimes for 10 Glimmer. Here is every one of them, sorted by where it starts.

By KZ 14 min read
Updated version 1.0 Sources: Game texts (1.0 client, extracted 17 September 2026) — story and questsGame texts (1.0 client, extracted 17 September 2026) — scene summaries and dialogue by sceneGame texts (1.0 client, extracted 17 September 2026) — help center, Log sectionGame database (extracted 16 September 2026) — quests, clue catalog and rewards Report an error
On this page

At a glance

  • Where to find them: in the Log. According to the game’s help center, it gathers the clues you pick up during your adventures, and following them leads to new encounters.
  • How many: 83 quests in the data. Several share a name (variants or steps of the same lead): they’re grouped together below.
  • Clues: most trigger near a map marker, some only once the matching Journey chapter is available. They send you to a character or a place.
  • Rumors: they usually unlock after a specific quest, and tell a follow-up or a side story.
  • Time of day: several leads need daytime or nighttime. Switching the time of day unlocks in Journey to Bloomville, chapter 3 of the main story.
  • Rewards: only when the data sets a fixed one; they’re listed under each entry.

Astra

  • Clue: Mysterious Presence
    • Starts: in Astra’s Northside, where holographic devices keep breaking down.
    • What it involves: repairing the faulty equipment in the district and finding out what’s disrupting the holograms.
    • Chapter: Mysterious Presence.
  • Clue: Mysterious Presence: The Anomaly at Super Claw
    • Starts: in Astra, Jiff at the Super Claw shop is looking for help. It’s the game’s only “Quest Clue”.
    • What it involves: the “Super Claw Malfunction” section of the same chapter.
    • Chapter: Mysterious Presence.
  • Clue: Zealous Painter
    • Starts: in Astra’s Horizon Square, a painter with a very peculiar sense of style waits for someone who understands his abstract paintings.
    • What it involves: four sketches by Shulala, one per step. The next three clues follow the same lead for sketches II to IV.
    • Chapter: “That’s Art! Not Scribbles!”, in Astra stories.

Outpost: Sayn and his research notes

Sayn, a researcher in the Aniimology Department, has terrible luck: his notes have ended up scattered all over Idyll.

  • Rumor: The Aniimo Researcher in a Chair
    • Starts: at the Outpost, after the “Chasing the Clouds” section of Setting Out Again. Sayn sits there, looking unwell.
    • What it involves: a first conversation with him. He asks you to bring back any notes you find.
    • Reward: 10 Glimmer.
  • Rumor: The … Research Notes: one lead per region, in two steps. You find the notes on site, then hand them to Sayn, who tells you more about the Aniimo involved.
    • Tideblossom Coast: available after Is That a… Lighthouse?. Delivery: 10 Glimmer.
    • Beast Fang Ridge I: notes on the Bonesky, handed in as “Research on the Bonesky Species”. Delivery: 10 Glimmer.
    • Beast Fang Ridge II: available after the “Warrior” section of The Legend of Thousand-Fang Ridge; the notes cover the Inferlupa and are handed in as “Anonymous Research Notes”. Delivery: 10 Glimmer and an Archival Chip - Sayn’s Manuscript.
    • The Argent Strait: notes scattered around the strait. Delivery: 10 Glimmer.
    • Driftwise Meadow: available after “Fentufts and the Nimbi” (The Legend of Driftwise Meadow). Delivery: 10 Glimmer.
    • Forest of Falling Stars: notes scattered around the forest. Delivery: 10 Glimmer.

Bloomville: the perfumers

Each perfumer sends you far from the village to find the ingredient for a legendary perfume.

  • Clue: A Little Flower?
    • Starts: on a clear day, Clovis, a young flower grower, is worried about a small flower.
    • What it involves: helping Clovis, who needs Irises of six regional forms.
    • Chapter: Bloomville Notes.
  • Clue: Longing by the Water
    • Starts: Elvira sits by the water at the village entrance, with Appo, her Budclaw.
    • What it involves: understanding how a scent can carry longing, the answer her mother once gave her.
    • Chapter: “A Fragrant Journey: Echoback Landing”, in The Legend of Echoback Landing.
  • Clue: A Perfumer Lying on the Ground
    • Starts: Ranka, who spends his days lying around and never gets to work.
    • What it involves: finding out what made him give up, over at Beast Fang Ridge.
    • Chapter: “A Fragrant Journey: Beast Fang Ridge”, in The Legend of Thousand-Fang Ridge.
  • Clue: Perfumer Avetine’s Troubles
    • Starts: Avetine wants her apprentice Baboni to finish training so she can set off on a journey.
    • What it involves: visiting both perfumers, then searching Blitzwood for the “Golden Answer”.
    • Chapter: “A Fragrant Journey: Blitzwood”, in The Legend of the Thunderlands.
  • Clue: Perfume, New Product Promotion!
    • Starts: Marlowe is promoting his latest creation, an adventure for the truly courageous.
    • What it involves: trying his perfume, then finding him a “strange” ingredient in Berylline Vale.
    • Chapter: “A Fragrant Journey: Berylline Vale”, in The Legend of the Berylline Vale.
  • Clue: Eternal Red
    • Starts: Grace, one of the two perfumer sisters who inherited the legendary perfumes, along with Cress.
    • What it involves: finding the treasure of the Russet Highlands, the Flame Flower.
    • Chapter: “A Fragrant Journey: Russet Highlands”, in The Legend of Helmuts and Helgons.

Forest of Falling Stars

Region: Forest of Falling Stars, levels 21 to 26 on the in-game map.

  • Clue: The Perfumer Looks Anxious

Sea of Flowers

Region: Sea of Flowers, levels 20 to 29 on the in-game map.

  • Clue: A Weepy Budsquire Tea Party?
  • Rumor: Thorn of the Storm
    • Starts: after hearing the rest of the Budsquires’ story. When a thunderstorm rolls in, a Thunderstorm Thornblade appears outside the ruined house in the Sea of Flowers.
    • What it involves: defeating this Thornblade, which seems to be waiting for someone to beat it.
    • Chapter: The Legend of Flowers and Thorns.

The Argent Strait

Region: The Argent Strait, levels 29 to 33 on the in-game map.

  • Clue: The Missing Windgliders
    • Starts: on the shore, a grumpy Chirpi curses at a music score that fell from the sky: the “Freedom” Score of the legendary Windgliders.
    • What it involves: chatting with it; it has a bold idea for the other gulls.
    • Chapter: The Legend of the Bell of Freedom.
  • Rumor: The Bell of Freedom
    • Starts: on Crescendo Cliff, the perfumer Zephyro and his Flutternym partner sing to a flower that won’t open.
    • What it involves: talking to Zephyro and helping the Bell of Freedom bloom, which comes down to the final song with the Windgliders.
    • Chapter: The Legend of the Bell of Freedom.

Beast Fang Ridge

Region: Beast Fang Ridge, levels 31 to 36 on the in-game map. All these leads revolve around The Legend of Thousand-Fang Ridge.

  • Clue: the Inferlupa’s Flying Head?
    • Starts: at night, at the edge of the dead forest, Emberpups tell each other “ghost stories” around a campfire.
    • What it involves: listening to them talk about an Inferlupa head flying through the sky. It’s the way into the “Warrior” section.
  • Rumor: What’s in the Withered Woods?
    • Starts: at night, several Emberpups seem to guide you toward the dead forest, without any hostility.
    • What it involves: uncovering the truth behind “the Inferlupa’s flying head”.
  • Rumor: The Eavesdropper I and II
    • Starts: during the nights of “Warrior”, when you ask the Emberpups about the Inferlupa, someone is secretly listening in.
    • What it involves: tracking down this eavesdropper, who seems to have left something behind.
  • Clue: The True Meaning of the Warrior
    • Starts: Icho, Dr. Lewis’s Scorchhowl, opens a course on the meaning of combat.
    • What it involves: progressing through “Warrior” and exploring the Inferlupa’s story until Icho agrees to talk. Leads to the “Fists I” section.
  • Clue: Legends of Beast Fang Ridge
    • Starts: you look into Icho’s past among the ridge’s locals.
    • What it involves: defeating the Alpha Scorchhowl that trains beneath the tallest Ridgeback Tree, the Glynsera Recas in the ice cave, and the Ghost Glynsera that turn feral there at night. Leads to the “Fists II” section.
  • Rumor: Unbroken Flameruff Spirit
    • Starts: during the day, several “Flameruff · The Mighty” gather at Thousand-Fang Ridge, hoping to become Scorchhowl.
    • What it involves: beating a Flameruff · The Mighty and obtaining the Unbroken Flameruff Spirit.
    • Reward: 10 Glimmer.
  • Rumor: Ice and Fire I
    • Starts: after “Warrior”, an angry Fenrier paces along the icy-fire border, where the Bonesky and Emberpup families have long fought over territory.
    • What it involves: Twining with a Bonesky-family Aniimo, talking to it, then passing along news of the Emberpup it’s waiting for.
    • Reward: 10 Glimmer.
  • Rumor: Ice and Fire II
    • Starts: the Fenrier is waiting for an Emberpup that can breathe endless fire: after 364 duels without a winner, they promised each other one last match once they had evolved.
    • What it involves: finding that Emberpup, who never showed up. The trail goes through Bloomville.

The Mistwoods

Region: The Mistwoods, levels 36 to 38 on the in-game map.

  • Clue: Shhh!
  • Clue: A Strange Hummin
    • Starts: once you’ve defeated the Tucking, a strange Hummin stops by the pit it fled through and mutters… like a person.
    • What it involves: uncovering its secret. Leads to the “Binding Oath” section.
    • Chapter: The Legend of Mist and Light.

Echoback Landing

Region: Echoback Landing, levels 37 to 41 on the in-game map. All these leads go to The Legend of Echoback Landing.

  • Clue: Echoback’s Song
    • Starts: on the shore, Sorora, the mysterious painter, is searching for the Echoback song said to be heard at night.
    • What it involves: the “Everlasting Echoback Song” section.
  • Clue: The Aging Sherro
    • Starts: above Echoback Landing, an Omega Sherro whose light is fading still stands, sword in hand.
    • What it involves: defeating it. Legend says an old Sherro returns to the stars.
  • Rumor: A New Knight
    • Starts: once the old Sherro has returned to the stars, a group of Susuta march into its territory.
    • What it involves: going back to Sherro’s beach at night. Leads to the “Stars and the Knight” section.
  • Rumor: The Turning of the Stars
    • Starts: after delivering Sherro’s shell sword, at the end of “Stars and the Knight”.
    • What it involves: checking on the beach a few days later and seeing how the little Shelly is doing.
    • Reward: 1 Alpha Shelly Egg and 10 Glimmer.

Blitzwood

Region: Blitzwood, levels 41 to 46 on the in-game map.

  • Clue: A Bolty on the Phone?
    • Starts: during the day, Bolties gather beneath the Blitz Tree… and seem to be making phone calls.
    • What it involves: checking under the tree. Leads to “An Answer from the Heavens”.
    • Chapter: The Legend of the Thunderlands.
  • Rumor: Nighttime Visitor
    • Starts: after the calls you make while Twined beneath the Blitz Tree, the Frizzy Old Bolty tells you that shy Bolties come to share their troubles under the tree after dark.
    • What it involves: hiding behind the tree at night and listening in on the calls, including one from a Blazen.
    • Reward: 10 Glimmer.
    • Chapter: The Legend of the Thunderlands.

Berylline Vale

Region: Berylline Vale, levels 41 to 48 on the in-game map.

  • Clue: A Perfect… Mudball?
    • Starts: during the day, Baleetle Jenny stares at a beautiful mud ball in the middle of the road.
    • What it involves: finding the mud ball’s owner. Leads to “The Perfect Path”.
    • Chapter: The Legend of the Berylline Vale.
  • Rumor: The Perfect Racer
    • Starts: where did the track that “fell from the sky” after the landslide come from? An old Bouldus searching for a stone ball saw it all happen.
    • What it involves: chatting with him to trace the origin of the “Perfect Racer” legend.
    • Reward: 10 Glimmer and an Archival Chip - Tracks of Berylline Vale.
    • Chapter: The Legend of the Berylline Vale.

Rosetower Woods

Region: Rosetower Woods, levels 44 to 51 on the in-game map. All these leads go to The Legend of Flowers and Thorns.

  • Clue: A Great Menace?
    • Starts: a group of wretched Budsquires near the entrance to the woods seem to have fled from something.
    • What it involves: finding out what chased them out of the woods.
  • Clue: The Land in Happy Bloom
    • Starts: deep in the Maze of Thorns lives Melloblum, leader of the Budsquire clan, whose Dance of Blissful Bloom brings the land back to life. The young princess is in trouble.
    • What it involves: exploring the woods and letting the land bloom with joy again. It ends with the “Flowers and Thorns - Rosetower Wood” section.
  • Clue: A Perfumer Who Ventured Deep into Danger?
    • Starts: during the day, the perfumer Awen has wandered into the woods; she’s crouched by a pink flower.
    • What it involves: the “A Fragrant Journey: Rosetower Woods” section.
  • Rumor: Awen?
    • Starts: after the Budsquire tea party in the Sea of Flowers. The writer Aria told you “Flowers and Thorns” for free, only asking you to look after Awen.
    • What it involves: finding Awen in Rosetower Woods.

Russet Highlands

Region: Russet Highlands, levels 46 to 51 on the in-game map. All these leads go to The Legend of Helmuts and Helgons.

  • Clue: The Painter of the Russet Highlands
    • Starts: at the Helmut Habitat, Sorora puzzles over a blurry painting and the riddle “a ghost swings a sword at a dragon”.
    • What it involves: the “Warrior” section.
  • Helmut’s Whisper I
    • Starts: two troubled Helmuts hiding in their habitat.
    • What it involves: listening to their chatter about the legendary Pawney and their love of arm wrestling.
  • Rumor: Sword of Bravery
    • Starts: on the Stormy Summit of Twister Peaks lies the Infergon’s most treasured possession.
    • What it involves: climbing to the summit; the lead ends when you pull out the Sword of Bravery in “Warrior”.
  • Rumor: A Broken Helmet?
    • Starts: after “Warrior”. If the Rusty Iron Sword carries the legendary Pawney’s courage, the Broken Helmet seems to carry its friendship with Sorora.
    • What it involves: searching the Hatos Ruins, finding the Broken Helmet and giving it to Sorora.
  • Rumor: Helmut’s Secret II
    • Starts: after defeating the Infergon in “Warrior”.
    • What it involves: listening to the Helmuts again: the return of the Pawney legend has changed a few things in their family.
  • Clue: Dragon Legends I
    • Starts: since an earthquake, part of the highlands has become an island. A Scar-faced Helgon travels back and forth between the two.
    • What it involves: getting the Scar-faced Helgon’s “help” by Twining with a Helmut. The game recommends owning a Pawney. Leads to “Helmut’s Island Adventure”.
  • Clue: Dragon Legends II
    • Starts: on the island, the Scar-faced Helgon walks over to three stone seats that also appear in ancient murals of the Infergon.
    • What it involves: progressing through “Helmut’s Island Adventure”, then investigating the empty seats. Leads to “Island Adventure: Nightfall Tales”. Here too, the game recommends a Pawney.

Driftwise Meadow

Region: Driftwise Meadow, levels 51 to 56 on the in-game map. All these leads go to The Legend of Driftwise Meadow.

  • Clue: A Sorrowful Cloud?
    • Starts: strange clouds make everyone sad, and an upset Nimbi seems trapped inside them.
    • What it involves: going to see what happened. Leads to “Fentufts and the Nimbi”.
  • Clue: The Unhappy Perfumer
    • Starts: once “Fentufts and the Nimbi” has begun, the perfumer Fantine stands by the river, weighed down by something.
    • What it involves: talking to her. Leads to “A Fragrant Journey: Driftwise Meadow”.
  • Rumor: The Joyful Old Home
    • Starts: after “Fentufts and the Nimbi”. When they tire themselves out, the Fentufts run back to their “old home” to rest.
    • What it involves: heading to Softdown Wilds.
    • Reward: 10 Glimmer.

Tideblossom Coast

Region: Tideblossom Coast, levels 54 to 61 on the in-game map.

  • Clue: A Lighthouse?
    • Starts: during the day, young Leah wanders the coast as if searching for a lighthouse.
    • What it involves: chatting with her. Leads to “Is That a… Lighthouse?”.
    • Chapter: Tideblossom Coast Notes.
  • Clue: The Golden Shooting Star
    • Starts: Leah told you about the legend of the Golden Shooting Star, seen at night, and about her sailor friend Hayes, who kept muttering about a “lighthouse”.
    • What it involves: exploring the coast at night. The lead ends when you recover the research notes Sayn lost on the coast.
    • Chapter: Tideblossom Coast Notes.
  • Clue: The Miraculous Seedling
    • Starts: after returning to Bloomville at the end of Rainbow of the Ground. In the Iris habitat, the seedlings change color from one day to the next.
    • What it involves: checking on the seedling. Leads to “Sink into the Colorless Dream”.
    • Chapter: Fragrant Dream.
  • Clue: Colorless Dream: ten clues, one per color (Crescendo, Lightning, Thousand-Fang, Echoback, Tornado, Driftwise, Glimmer, Berylline, Rosetower, Falling Stars).
    • Starts: after “Sink into the Colorless Dream”. Ten Colorless Dreams surround the Iris sprout at the center of the Amethyst Tree.
    • What it involves: sensing each dream, then bringing its color back with the legendary perfume from the matching region.
    • Chapter: Fragrant Dream.

What’s next?

Clues open the Journey chapters: find them all, in quest log order, on the Story and quests page. To locate the places mentioned here, open the interactive map of Idyll.

Read next

All of Aniimo’s story and quests

Frequently asked questions

What's the difference between a rumor and a clue in Aniimo?

Both are filed under “Journey Clues” in the quest log. A clue is a lead: a character or a place that brings you to the start of a Journey chapter or one of its sections. A rumor usually unlocks after a specific quest and tells the follow-up, or a side story, of something you've already lived through.

Do rumors give rewards?

Only some of them. Several give 10 Glimmer, “Rumor: The Turning of the Stars” adds an Alpha Shelly Egg, and two quests give an Archival Chip. Many clues give nothing on their own: the reward comes from the chapter they open.

Why isn't a clue showing up?

Most have conditions: finishing or starting a given quest, getting close to a specific map marker, or coming at the right time of day. Several require day or night, and switching the time of day unlocks in chapter 3 of the main story.